Zusammen mit dem Sim Update 11 hat das fleißige Team von Asobo Studios jetzt die MSFS 40th Anniversary Edition aus dem Hangar gezogen.
Für alle Besitzer des MSFS ist diese große Geburtstagstorte kostenlos und wird wie ein Update installiert. Die umfangreichen neuen Inhalte treiben dem gestandenen Simpiloten Freudentränen in die Augen.
Neben dem ersten sogenannten True-to-Life Airliner, dem Airbus 310 von iniBuilds, gibt es noch folgende Highlights:
- 2 Helikopter und 14 Heliports
- 2 Segelflugzeuge und 15 Segelflugplätze
- 7 berühmte historische Flugzeuge, vor allen Dingen die Hughes H-4 Hercules (auch bekannt unter dem Namen Spruce Goose)
- 4 klassische Flughäfen aus der Vergangenheit (darunter Meigs Field in Chicago und der alte Kai Tak Flughafen von Hongkong)
- 24 klassische Missionen aus alten Flugsimulator Versionen
Die erweiterte Flugzeugauswahl sieht nach dem Update so aus:Aus dem MSFS-Forum folgt hier die genaue Liste der neuen Inhalte der 40th Anniversary Edition und Änderungen durch das Sim Update 11:
- 7 classic aircraft:
- 1903 Wright Flyer
- 1915 Curtiss JN-4 Jenny
- 1927 Ryan NYP Spirit of St. Louis
- 1935 Douglas DC-3
- 1937 Grumman G-21 Goose
- 1947 Havilland DHC-2 Beaver
- 1947 Hughes H-4 Hercules
- 2 helicopters:
- Guimbal Cabri G2
- Bell 407
- 2 sailplanes/gliders:
- DG Aviation LS8-18
- DG-1001E neo
- 1 true-to-life airliner:
- Airbus A310-300
- 4 iconic airports:
- Hong Kong Kai Tak
- Meigs Field in Chicago
- Princess Juliana International in Sint Maarten
- First Flight Airport, Kitty Hawk
- 24 classic activities from previous Flight Simulator titles:
- First Flight at Kitty Hawk
- San Juan Island Run
- 1st US Airmail Route, 1918
- Aleutian Cargo Run
- Grand Canyon Scenic Tour
- Transcontinental Speed Record
- The Hell Stretch, 1918
- Charles Lindbergh, New York to Paris
- Hawai’ian Vacation
- Flying blind across the channel
- Meigs Field
- Spruce Goose
- Rome-Naples Airline Run
- Sitka Approach
- Monsoon
- Caribbean Landing
- Hong Kong at Dusk
- Waimea Canyon
- Mount Rushmore
- Miami by Moonlight
- San Francisco Sunset
- Mendenhall Glacier Tour
- 1950: Frontier Airlines
- Alaskan Floatplane Pilot
- 7 new tutorial missions for Gliders:
- Aerotow
- Winch Launch Training
- Winch Launch Training, Advanced
- Basic Handling
- Slipping Approach and Landing
- Thermal Identification
- Ridge Soaring
- Live traffic has been updated with various quality of life fixes (details below)
- New memory defragmentation system has been implemented for DX12 to limit maxed out VRAM
- New Dpad / keyboard arrows navigation accessibility feature is enabled by default in the menus (alternative to the cursor)
- AMD FSR2 graphic option is now available for PC
- Title now supports new NVIDIA technologies such as DLSS3 (including Frame Generator) and Reflex on supported NVIDIA graphics cards on PC. We also added support for 2 DLSS modes Super Resolution: Auto and DLAA
- Improved atmospheric simulation with a big focus on Thermals and general tweaks for the CFD
- We added a new CFD airflow display visualization in game for aircraft that are CFD-enabled (accessible under assistances and can be mapped to a button/key)
- 3D thermals visualization can be toggled via the weather panel
- New mapping for the Back to fly feature, including height gain depending on the plane situation and current altitude (below 1000ft, 5000ft and 10 000ft), allowing to quickly adjust your flight in a variety of contexts. Very useful during glider runs if you do not wish to restart the flight after having landed
- Several crashes have been fixed across the title
- Ongoing performance optimization work including cursor improvements in the world map
- Fixed graphical artefacts on cockpit screens when using DX12
- Fixed broken rendering of rainbows
- Center of Gravity (CG) is no longer shown outside of limits when there is a lateral imbalance
- Fixed Toggling Landing / VFR / Copilot View commands that were not functional
- Fixed aircraft flying erratically into the air when there are no wheels defined at all in the flight_model.cfg file
- Fixed an off-by-one error on fuel junction settings when loading FLT files of SimObjects
- Display state of combustion in engine added in debug window
- HDR10 is now properly applied when launching the title in fullscreen mode on PC
- Improved transparent UI readability on HDR screens
- Fixed a scenario when road traffic disappeared when multi-monitor is active
- Various fixes and improvements for the screen reader accessibility feature
- Copilot will no longer request push back service when it is only managing ATC communications
- Fixed a scenario when some ILS were misaligned ; some missing procedures are now in the sim
- Fixed an issue with ATC being on the wrong airport when having a VFR flight plan and landing at another airport
- ATC UI is now enabled with COM Radio for planes lacking Nav radios
- Live traffic planes no longer turn and fly over the airport at low altitude before the initial climb
- Added Departure procedures to Air traffic
- Fixed live traffic planes always using the same runway in worldmap
- We are now using the flightplan to interpolate position of live traffic planes
- Fixed live traffic cruise altitude
- Wind direction information is applied before selecting the runway for live traffic
- Fixed an issue where loading navdata packages with BGL navdata deletion flags could cause ident search and other navdata lookup failures
- Fixed an issue where an overriding package containing navdata loading the same facility ICAO as an earlier loaded package would be unable to change the QMID of the facility and would receive “facility in a different QMID than the ICAO index list thinks” error
- Fixed wrong callsign used by ATC for live traffic planes
- Fixed live traffic planes cruising at extreme altitude in game
- Fixed live traffic planes getting stuck at the center of the airports
- Added Metar interpolation every 10 minutes to avoid haze apparitions being too abrupt
- Better handling of Metars in areas where there is a lot of available Metars
- Proper temporal fading over 1 min when new data arrives
- The clear sky preset is now cleared of all clouds
- The sun disc is no longer visible through thick clouds (does not affect overall lighting conditions)
- Auto refuel at the end of the leg is no longer activated by default across all existing bush trips (can be set via RefuelOnLegStart)
- “Wing Commander” achievement can now be unlocked passing 1000 flight hours
- Fixed an issue that would cause Morse sound not to work properly on some planes
- Fixed an issue on the VNAV button that caused it to not properly sync when present on 2 glasscockpits on the same plane
- Fixed some scenarios where we could have camera glitch when flying under bridges
- Fixed a scenario where clicking and manually dragging the zoom slider does not change the zoom level in all Camera options (Cockpit, External, and Showcase)
- Added RotorIndex & default RTPC for Rotor sounds
- Unable to set NAVX_SOUND for NAV3 & NAV4
- Added a parameter to prevent the template ASOBO_HANDLING_RudderTrim_Template from being disabled when AP is enabled
- Added the PctPressurePerPump parameter to the Modular Fuelsystem’s manual pump to allow it to only provide part of the maximum amount of pressure
- Added Electric Engines
- Fixed reverse PITCH_INCREMENT on VS knob on some aircraft
- Added the KEY_SPOILERS_INC/KEY_SPOILERS_DEC keys that give incremental control of the spoiler lever
- Added KEY_PROP_LOCK_SET/TOGGLE/ON/OFF which can be called to lock the propeller in position while it is at low speed. Matches with the simvar SIMVAR_PROP_LOCK
- Added keys that were present in ADF1 to ADF2
- Added an option to the modular FuelSystem that allows fueltank to generate their own pressure
- Fixed an issue that would cause the ASOBO_HANDLING_Spoilers_Template template to incorrectly interpret a value in percent as if it was in degrees
- Fixed a scenario where setting an aircraft’s wheel to have 0 compression or radius may cause a crash
- Fixed the SIMVAR_PLANE_TOUCHDOWN simvars to ensure they work for water landings
- Fixed the behavior of KEY_MIXTURE_SET_BEST to ensure it more accurately sets the best mixture
- Fuel no longer resets to 0 unless set with slider in weight & Balance
- Cruise Altitude can now be edited if SimConnect calls flightSave
- Added the keys that were present only for Nav1/2 to Nav3/4
- Corrected the template ASOBO_INSTRUMENT_Needle_Altimeter_SubTemplate to allow for the unit used to be overriden
- Added the INTERCEPT_INTERACTIONS param to the ASOBO_GT_Material_Emissive_Code template to ensure any screen can easily intercept clicks to prevent them from interacting with elements beind the screen
- Icing slider no longer affects aircraft body and windows when icing is deactivated from the assistance menu
- Filled up debug variables for cylinder friction and torque for piston engine
- Smoothed ground normal and ground position in CFD simulation to make ground effect smoother
- Thermals simulation now simulates ground slope orientation. Sun exposed slopes receive more heat
- Ground effect in CFD simulation now accounts for objects, helipads, rooftops…
- CFD simulation now support sloped ground surfaces adjusting ground effect automatically to the sloped surface
- New system to choose the reset mode for PIDs. Applied to pitch & roll on the Cessna 172
- Improved ground heat based thermals for a better balance of up and downdrafts
- Fixed an issue where having multiple active Bing Map graphics could cause a CTD while getting elevation data under high load
- Fixes GPS SimVar ‘GPS WP DISTANCE’ showing 0 when in a random Direct To
- Corrected label on the Departure page that said “Arrival”
- Fixed issue with VNAV PATH arming while ALT CAP autopilot mode is active
- Fixed incorrectly highlighted areas during Checklist evaluation
- Added new system to choose the reset mode for PIDs. Applied to pitch & roll
- The stall speed was 10 kts slower than what it should have been
- Improved cockpit lighting and wear and tear
- Fixed a visual issue with the behavior of the AP/Disc bar
- Fixed the negative flaps settings
- Fixed an elevation hole in Spain between LEAD and LEMB
- Fixed car size and changed car density for low settings on parkings
- Fixed trees in path to Runway 10 at TFFJ
- AFB has old name and is now KCOF Patrick SFB
- Fixed terrain spikes between N47 and O03
- Fixed a scenario where cars go across taxiways at KMCO
- Fixed elevation issues on terrain around CAJ3 airport
- Changed ICAO for Caselnuovo Don Bosco airport to LILF
- Fixed terrain issues in north-west of General Santos
- Fixed missed buildings at MMMX
- Fixed beacon on runway 9TE6
- Fixed beacon on runway at 57D
- Fixed scenarios where jetway update were too slow
- Fixed Lod issue at KDEN
- Fixed building issue at LEMD
- Fixed terminals 2 and 5 at EGLL
- Removed building on taxiway at EHAM
- Fixed YCOP name and location
- Fixed some wrong airport codes in Papua New Guinea
- Fixed road vehicles appearing on KLAX runways
New supported devices:
- Added Turtlebeach VelocityOne Flightstick support (PC & Xbox)
- Added Honeycomb Alpha Flight Controls XPC support on PC & Xbox
- Added Honeycomb Charlie pedals support on PC
- Added Pro Flight Trainer Puma X support
- Added Thrustmaster TCA Sidestick X support (PC & Xbox)
- Added Thrustmaster MFD Cougar support
- Added dedicated Helicopter gamepad preset
- Added dedicated Glider gamepad preset
- Added a dedicated Thrustmaster T16000M helicopter preset
- Added a dedicated Thrustmaster TCA Flightstick X helicopter preset
- Added a dedicated Thrustmaster T.A320 helicopter preset
- Added a dedicated Thrustmaster HOTAS One helicopter preset (Xbox)
- Added a dedicated Turtlebeach VelocityOne Flightsitck helicopter preset (Xbox)
- Added a dedicated Logitech Extreme 3D Pro helicopter preset
- Added dedicated Helicopter inputs
- Added an input to trigger the Back to Fly feature
- Added digital inputs to increase & decrease the spoiler
- Added an input to toggle the water ballast
- Added an input to release the tow plane while in a glider
- Added plasma control inputs
- Added mac ready setting inputs
- Added an input to toggle the CFD
- Added an input to toggle the Thermals display
- Added an input to toggle on or off the variometer sound
- Added some missing ADF2 inputs
- Devmode inputs are now remappable and localized
- Fixed a bug where it was impossible to zoom the VFR map while using the the drone camera
- Fixed a bug that was toggling the landing gear while browsing fixed cameras
- Fixed VR default panel opening position
- Toolbar panels opened in VR are no longer open when switching to normal mode
- Flight panel windows positions are now saved after closing and reopening from the toolbar
- Fixing rendering issues using canted displays
- Fixed Raycast not aligned with cursor in main menu
IMPORTANT: From SU11 onwards, we added some restriction on allowed files in an Asset Group of type SimObject (aircraft)
Please note that despite what the doc is saying you don’t have to manually edit the definition files to reference extra files that you want to put in your simobject asset groups (the doc will be updated for official release).
- Fixed progress text in SDK installer
- Added support for 3D Studio Max 2023 in SDK installer
- Relative path fixed in the options of the multiexporter for 3dsmax
- Fixed crash when using the same model for two vector placements
- A link to DevSupport has been added to the DevMode bar
- Opening “Online Documentation” using DevMode now opens “flighting” online documentation if the build is a beta one
- Weather Debug : New developer debug window to display and debug detailed weather data
- Added new “Aircraft data” debug window
- The editor no longer crashes when trying to add new items
- Alt+LeftClick now properly destroys a link in the effect data, not only visually until the graph is refreshed
- Unit dropdown menu on the SimVar node inspector is now tall enough to display unit list below the filter
- The BezierCurve node has a Loop parameter to wrap the sampling of the curve when the input is outside the boundaris of the points of the curve
- It is now possible to request a Vor, a Ndb or a Waypoint knowing only its ICAO. In case of conflict, the API will return a list of possibilities
- It is now possible to request ICAO, REGION and IS_TERMINAL_WPT while requesting waypoint
- It is now possible to request FIX_LLA, ARC_CENTER_FIX_LLA and ORIGIN_LLA while requesting APPROACH LEG using NavData API. It is also possible to request NEXT_LLA and PREV_LLA while requesting ROUTE
- It is now possible to request ICAO and REGION while requesting VOR and NDB using NavData API
- AUTOPILOT AVAILABLE now returns the correct value (returned always 1)
- Added TURB ENG THRUST EFFICIENCY LOSS, TURB ENG FUEL EFFICIENCY LOSS, TURB ENG N1 LOSS, and TURB ENG COOLING EFFICIENCY LOSS simvars, to aid in simulating turbine engine bleed air efficiency losses and mechanical wear/failures
- Adding a better way to edit taxisigns directly in their properties window. Check the official documentation for more information
- The editor no longer crashes when trying to add new items
- Fixed gizmo scaling value in “Gizmo” window not updating properly
- Added helipad start edition
- Improved dev camera focus on object
- Fixed polygons that are not refreshed when opening a project
- Fixed material button
- Fixed little shifting when resizing large rectangular aprons
- Fixed rectangular apron picking
- Show warning for vector placement with several meshes
- Improved polygon picking
- Added helpers for LightPreset “direction” and “direction2” vectors
- VASI/PAPI better placement on the first spawn
- Fixed vehicle not hidden by tunnels or exclusion polygons
- Now it reset display name when replacing model
- Added option “”Disable TIN color correction”
- Fixed debug OSM feature points and OSM power lines debug
- Fixed debug terraforming
- Fixed a scenario where delete nav command that remove nav data from its own package
- Fixed gizmo scale axis
- Fixed large independent proj mesh disappearing when moving them
- Fixed Asset selector closing immediately after opening in the material / scenery editor
- Fixed “Teleport on camera” and “Save&Reload” and “Camera save” button in tab Cameras
- New parameters were added to the aircraft config-files
- Added support for negative drag on negative flaps. Tuned negative drag for CTSL
- Added new parameter recip_stop_min_acceleration” for minimum acceleration below which we completely stop the propeller. Default to 2.0
- Filled up debug variables for cylinder friction and torque
- Debug wheels now displays longitudinal and lateral friction forces separately
- Added legacy_fm_only option to allow plane makers to force the exclusive usage of the legacy flight model
- Required parameters are now force written
- Fixed bug on indexed parameters moving, duplication, adding and removing
- UI/UX improvement regarding float3 parameters
- Fixed Undo/Redo; Added min size of Indexed parameters; fixed duplicating camera GUID
- Fixed fuel tank and station load debug visualization
- Fixed parameters labels
- Fixed display of lift_coef_aoa_table parameter
- Added manifold pressure settings to engines.cfg (manifold_pressure_correction_by_rpm ; manifold_pressure_min )
- The correct Fuel section is now shown based on the data in the cfg in the aircraft editor
- Added an option to set the ICAO engine type to “None” in the aircraft editor
- Added support for multiple data with same name in arrays (see “options” in parameter “Junction”) in the aircraft editor
- Added new parameters for Helicopters and Gliders in the aircraft editor
- NEW Bundle/Pack objects available in the project editor, check official documentation for more information
- Fixed bushtrip save behavior in case you have multiple bushtrips in the same package
- The Package Builder now automatically lists Airports, POIs and Missions in “ContentInfo\ContentHistory.json”
- Timestamps are now properly updated when removing files from previously compiled asset groups
- Fixed the Material Inspector message that stated “Editing material ‘M’ from library ‘L'”, It now states “Editing material ‘M’ from package ‘P'”
- Removed “Update Package/Group name” button, instead do the update on enter or when loosing focus
- Added a “Back/Next” flow for a lot of successive popups in the project editor
- Fix some metadata and release notes not being correctly copied during a project “Save As”
- Fix thumbnail not being loaded in project until drawing it in the inspector, fixing potential issues
- The “Export & Build” window no longer resizes each time the export mode is changed
- “Remove Filter” window is now properly resized on first opening
- The input ints to change release notes version no longer loose focus each time a character change
- Adding a new release note version now selects it
- Using undo/redo while changing release notes versions now keeps the current version selected
- Input ints in release notes tab now prevents user from entering irrelevant values
- Fixed “Build & Export” duplicating or adding files from packages that are not selected to the .zip archive
- Fixed sources paths for BGL, Mission and Visual Effects asset groups that could result in a bug when adding several packages/asset groups of the same type in a project
- Post Build/Export user agreement windows are now properly resized on first appearance
- Added “Heliport” section to “World” category for Marketplace
- Import item Feature to import an existing package or bundle/pack to the current project. Check official documentation for more information
- Fixed crash upon cleaning a package that has some files being used in the package editor
- Fixed crash when cleaning a package that has just been renamed in the project editor
- Option added in bushtrips to enable/disable auto refuel at the beginning of a leg
- Fixed compilation error for models with more than 9 model attachments
- glTF compilation now fails in case of duplicate animations in the source file
- Improvements on Package order tool
- Submodel merging now also fails when there are duplicate animations in the base model
- Misleading timestamp error message has been removed when compiling an empty Material Library through the Package Builder
- SimConnect_AISetAircraftFlightPlan and SimConnect_AICreateEnrouteATCAircraft used in a wasm environment, are now linked to the work folder
- It is now possible to make HTTPS requests through Wasm. See documentation for more information
- Set 2D custom LLA now uses geoid reference
- Optimization of Wasm module is now forced by default while compiling in Release Mode through Visual Studio
- Compilation time performance improvements, translating to faster loading times the first time an aircraft is loaded
- Fixed potential memory corruption issue when using gauge_calculator_code_precompile and execute_calculator_code from WASM
20 Antworten
Als wären die vielen kostenlosen Zugaben im 40th anniversary Paket nicht schon genug und
da es kaum kommuniziert wurde, deshalb hier auf vielfachen Wunsch unserer Zuschauer:
Working Title GNS 430/530
kostenlos im MarketPlace verfügbar.
workingtitle.aero/packages/gns/
“Based on the same technology as the Working Title G1000 NXi, Working Title bring to you an Early Access version of their highly accurate simulation of the WAAS-enabled GNS 430W and 530W. Installing this package will upgrade any plane using the stock GNS430 or 530 to the new code, bringing enhanced navigational accuracy and capability to your flying”
Für die, die es nicht mitbekommen haben:
IniBuilds haben inzwischen einen WASM-Bug im A310 bestätigt: Unter Umständen wird beim ersten Laden das WASM-Modul nicht korrekt kompiliert. Das macht sich dadurch bemerkbar, dass die Ladezeit nur sehr sehr kurz ist, das erste Laden allerdings deutlich länger dauern müsste (Compile-Time). Dadurch springt der A310 in den Debug-Modus, welcher zu schlechten Frames führt.
Man arbeitet an einer Lösung.
Moin,
ich bin etwas verwirrt: seit dem Update von Freitag ist das Live-Wetter nicht mehr anwählbar, habe ich da etwas verpasst oder was mache ich falsch? Ist das nur bei mir so?
Wünsche Euch einen schönen Sonntag!
Gruß Bob
Hi Dominik,
wow, ja das war´s, auf so etwas einfaches bin ich gar nicht gekommen. Dann hat das Update die Online-Funktion abgeschaltet…
Tausend Dank für Deine Hilfe 🙂 und einen schönen Sonntag!!!!!
Grüße Bob
Davon (online selbst ausgeschaltet) abgesehen kommt es seit der 40th Anniv. Edition neuerdings regelmäßig zu Nichterreichbarkeit der Server, ich vermute mal, dass die dem Ansturm nicht gewachsen sind (es waren teilweise 18000 User online, normal ist 5000 bei MSFS).
Dummerweise kommt dann ständig die Meldung im MSFS, dass die Services nicht erreichbar sind und man kann auf Offline schalten.Vielleicht ist dir das passiert.
Denke aber in den nächsten Wochen wird es langsam weniger und der Service wird wieder stabiler.
Danke Malte, wäre eine Erklärung… – ich hab´s jetzt im Auge, passiert mir nicht nochmal 🙂
Viele Grüße
Bob
Nur mal als Randbemerkung, weil es gerade dazu passt:
Jörg Neumann hat auf dem Event in Portland zum 40. Geburtstag des MS Flight Simulators im Gespräch erwähnt, dass täglich weltweit rund 500.000 XBox User und 500.000 PC Nutzer den MSFS in irgendeiner Weise verwenden.
Nicht schlecht, wenn man bedenkt, was für ein “Nischenprogramm” ein Flugsimulator in der Vergangenheit immer war.
im Vergleich zu den Top-Sellern immer noch ein absolutes Nischenprogramm, und wird es wohl auch immer bleiben. Aber Hauptsache für uns ist MSFS wird dennoch weiterentwickelt.
“GTAV Sales Top 170 Million, GTA Series Sales Top 385MGrand Theft Auto V has sold-in over 170 million units and is the best-selling game of the past 10 years in the US, based on both unit and dollar sales. It also “reached $1 billion in retail sales faster than any entertainment release in history.”
vgchartz.com/article/455402/gtav-sales-top-170-million-gta-series-sales-top-385m-rdr-2-sales-top-46m/
Es geht nicht um Verkäufe, sondern die tägliche Nutzung. 😉
Klar liegen da Titel wie WoW oder CoD & Co. in anderen Bereichen, aber für einen Flugsimulator finde ich 1 Mio/Tag sehr beachtlich.
“Es geht nicht um Verkäufe, sondern die tägliche Nutzung.”
auch da liegen die best-of games laut Steamdb auch etwa bis zu 20 x über dem täglichen MSFS durchschnitt, wenngleich natürlich nicht alle Flieger bei Steam gekauft haben, so spricht der Faktor 20 x natürlich schon eine deutliche sprache, selbst wenn man xbox user noch hinzurechnen würde.
steamdb.info/app/1250410/graphs/ MSFS 19K player
steamdb.info/app/1091500/graphs/ Cyberpunk 44K player
steamdb.info/app/271590/graphs/ GTA V 155K player
“dass täglich weltweit rund 500.000 XBox User und 500.000 PC Nutzer den MSFS in irgendeiner Weise verwenden.”
ich “verwende” ihn auch manchmal “in irgendeiner Weise”, z.B. Neuinstallation, Updaten, Fehlersuche, etc. 😊
Es zeichnet sich zumindest deutlich ab daß der MSFS den anderen Simulatoren die Luft abgräbt, was auch nicht verwundert wenn man sich allein die gestern vorgestellte Roadmap für 2023 anschaut, was da alles KOSTENLOS zusätzlich auf uns hereinprasselt; super komplexe ATR, super komplexe Umsetzung von Garmin G3000, G5000, GNS 430, GNS 530, New Zealand Worldupdate ….. wir haben doch keine Zeit. 😊
Der A310 ist absolut klasse. Ich hatte den ja schon unter X-Plane 11. Wirklich eine hohe Qualität, was iniBuilds da geliefert hat. Am Sound müssen sie noch etwas arbeiten, der war unter XP 11 teilweise besser, aber das sind ja Kleinigkeiten. Die Flugphysik ist überraschend gut. Die Systeme sind super tief und solide programmiert. Super!
Ist halt schade,dass es kaum noch Nutzer auf der Welt gibt. Hatte mich ja auf eine Luftwaffen Livery gefreut, aber auch die Bundeswehr hat ihre letzten A310 im Sommer 2022 eingemottet.
Bin irgendwie nicht der Typ für Oldtimer. Aber sonst ja, super Flieger, gerade die CRT Optik finde ich klasse umgesetzt. Nostalgie pur 🙂 Nur der WASM Bug trifft mich leider auch. Erreiche nur knapp 20FPS, daher ist der Flieger aktuell für mich nicht nutzbar.
Bei mir habe ich zum Glück 60 fps, habe ich Glück gehabt. Ähnlich flüssig wie die PMDG 737.
Ja bei mir wasr das so, in meiner Jugend in den 90ern sind wir manchmal mit dem Hapag-Lloyd A310 in den Urlaub geflogen. Deshalb hat das Flugzeug schon immer eine gewisse Faszination auf mich ausgeübt.
Was hast Du für eine Grafikkarte?
Der Flieger hat wohl aktuell einen Bug, der bei vielen die FPS Probleme auslöst. Muss man halt warten, bis dieser gefixt ist. Inibuilds und Asobo haben das wohl schon bestätigt.
https://de.flightsim.to/file/43663/inibuilds-a310-flugbereitschaft-german-air-force-10-24
für alle die am MSFS Beta Programm teilnehmen gibts heute nachmittag ab ca. 17:00 das erste kleine beta-update zur SU11 40th anniversary edition, dürfte besonders die A310 Flieger freuen:
New Beta Update coming November 17th, 2022
The new preview update will primarily address issues with online stability, crashes, and the Airbus A310. Full release notes will be provided at release.
forums.flightsimulator.com/t/new-beta-update-coming-november-17th-2022/557908
mit dem heutigen beta update 1.29.29.0 ist nun auch der ärgste bug, die niedrigen fps beim A310 wg. WASM Debug fehler behoben, ich erreiche selbst mit der HP G2 Reverb im VR modus locker 35-45 fps, im 2D modus ähnlich. damit haben wir nun einen medium-olldie Airbus ohne FBW kostenlos dazu bekommen. für den 1/2 preis des gesamten Simulators, von den etlichen andreren Goodies des SU11 40th Anniversary updates mal ganz abgesehen, de facto also haben wir quasi sogar noch Geld zurück bekommen. 🙂
Dumme Frage, wo finde ich die klassischen Missionen? Unter den Aktivitäten hab ich sie nicht entdeckt. Im FSX waren bei den Missionen damals auch ausführliche Voiceovers dabei, ist das jetzt auch wieder so?
Grüße, Fabian
Doch, sie sind bei den “Aktivitäten”. Ganz nach rechts scrollen und dort dann das 40-Jahre Special wählen. Dann kommst Du zur Auswahlseite mit Missionen aus alten Sim Ausgaben.
Ich habe allerdings noch keine ausprobiert, weiß daher nicht, was mit den Voiceovern ist.